LM Scenova Studios is born: the website, the brand and the first games
How the studio website was planned, from the visual direction to launch, and the games that are already out: Porto Tycoon, Golden Harvest and Delivery Empire.

LM Scenova Studios has two fronts: our own games, and the web systems, websites and automations we build for clients. The website had to show both without looking like two different companies, and make it clear that everything comes from the same studio.
One direction: cinema
Out of the directions we tested, we chose cinema. Every page opens like a scene: full screen, dark background, a clapperboard and a big title. The games show up as posters, because every game is a new scene.
The identity uses the LM icon in 3D, with the L in teal and the M in blue, on an almost-black blue. The fonts are Sora for headings, Inter for body text and JetBrains Mono for dates and details, like the clapperboards.
Every game, a new scene.
Fast, accessible and easy to find
Behind the visuals, the site was built to load fast and work for everyone: full keyboard navigation, checked text contrast, alternative text on images and less motion for anyone who asks for it in their system settings.
It was also ready for search engines from day one, with titles and descriptions written for each page and structured data that tells Google what the studio, each game and each post are. And it went through a security audit before going live, on our own server with HTTPS.
The games and what comes next
- Porto Tycoon: build the biggest port on Roblox, starting from a broken pier.
- Golden Harvest: a calm 3D farm, free in the browser on itch.io.
- Delivery Empire: from delivery rider to owner of a delivery company, on Roblox.
- The first projects from the web front, with the problem, the solution and the result of each one.
The next posts tell the behind-the-scenes story of each game and what is coming. See you at the next scene.