Devlog
Latest postPorto Tycoon: from a broken pier to a full port
How we made our port tycoon on Roblox: the crane mini-game, the starting island, the storm and an economy measured by playing, not guessing.
Read the postAll posts
Behind the scenes, decisions and lessons from every studio project.
- Porto Tycoon: from a broken pier to a full port
How we made our port tycoon on Roblox: the crane mini-game, the starting island, the storm and an economy measured by playing, not guessing.Behind the scenes - Delivery Empire: the city drawn before the game
How we planned our delivery game on Roblox: the city map, the vehicles, the special orders and a company that grows without taking you off the street.Behind the scenes - Golden Harvest: from zero to a published game
How our 3D farm made in Godot came together, from the camera to the market and from the browser build to Android, with a snippet of the real code for each step.Behind the scenes - LM Scenova Studios is born: the website, the brand and the first games
How the studio website was planned, from the visual direction to launch, and the games that are already out: Porto Tycoon, Golden Harvest and Delivery Empire.Behind the scenes